![]() Not a problem with the server on my side. If anyone is still having this issue, turns out it was just a port forwarding issue - mistakenly didn't open the query port. 1.1 Downloading mods 1.2 Navigate and Copy the Mod Folders 1.3 Enabling the Mods on the Server Procedure To enable mods on a dedicated server, you will need to subscribe to the mods you wish to use on your own client (your PC) then copy the files to your server and enable them in the configplayer.xml. (First tried local 'steamclient.so')ĬAppInfoCacheReadFromDiskThread took 3 milliseconds to initialize SteamAPI_Init(): Loaded '/home/ciaran/.steam/sdk64/steamclient.so' OK. I noticed that S_API FAIL error but am not sure if that is the cause, or how to fixīarotrauma Dedicated Server 0.18.15.0 (ReleaseLinux, branch release, revision a7b22109e9) If players cannot connect to the server, you may want to use the in-game hosting menu (which uses SteamP2P networking and does not require port forwarding). Warning: support for elevated priorities is most likely unavailable, suppressing future warningsĬApplicationManagerPopulateThread took 118 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) Warning: failed to set thread priority: set failed for priority 8 Warning: failed to set thread priority: set failed for 8: -1: setpriority() failed RecordSteamInterfaceCreation (PID 11): SteamNetworkingSockets008 / RecordSteamInterfaceCreation (PID 11): SteamNetworkingUtils003 / Tried to access Steam interface SteamNetworkingUtils003 before SteamAPI_Init succeeded. RecordSteamInterfaceCreation (PID 11): STEAMAPPS_INTERFACE_VERSION008 / RecordSteamInterfaceCreation (PID 11): STEAMUGC_INTERFACE_VERSION014 / RecordSteamInterfaceCreation (PID 11): STEAMINVENTORY_INTERFACE_V003 / RecordSteamInterfaceCreation (PID 11): SteamGameServerStats001 / RecordSteamInterfaceCreation (PID 11): SteamNetworking006 / RecordSteamInterfaceCreation (PID 11): SteamUtils009 / RecordSteamInterfaceCreation (PID 11): SteamGameServer013 / (First tried local 'steamclient.so')ĬAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize SteamAPI_Init(): Loaded '/root/.steam/sdk64/steamclient.so' OK. Steamclient.so: cannot open shared object file: No such file or directory Loaded languages: English, German, French, Russian, Polish, Brazilian Portuguese, Castilian Spanish, Latinamerican Spanish, Simplified Chinese, Traditional Chinese, Japanese, Turkish, Koreanĭlopen failed trying to load: steamclient.so Ram is even easier, since you're not loading graphical assets on a dedicated server you can probably get away with 4gb, as long as the server isn't doing anything else behind the scenes.Barotrauma Dedicated Server 0.10.5.1 (ReleaseLinux, branch release, revision 9e259b2148) So I'd start at around that performance as a baseline. I do get the occasional stutters when a bunch of monsters and physics need to be calculated, but nothing that has caused any complaints. ![]() I'm able to host on a ryzen 5 2400g, which has about the same single core performance as an i5-7400. Technically you can probably go lower, but I wouldn't recommend it.Īs for what cpu you'll need, Barotrauma is pretty lightly threaded so single core performance is key. The main thing that a dedicated server isn't going to calculate is graphical stuff, so the cpu requirements will be pretty similar to the base game. It's pretty tough to actually get that kind of information from a smaller dev since they don't have the testing resources of a larger one, but that doesn't mean you're completely in the dark. ![]()
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